What is Takamo?


   Takamo is a play-by-mail game that was developed in 1982 by four college students at the University of Nebraska, Lincoln. While sitting around the student union one day, Bill Hayes, a journalism major, introduced his friends Al Edeker, Bill Bunselmeyer, and Randy Ritnour to play-by-mail games. Ritnour liked the concept and began to develop a science fiction game.

   The first version was completely hand-moderated. Ritnour recruited a group of friends to play, and all agreed to meet every Tuesday evening at a local Mexican restaurant to receive turn results and write new orders for their fledgling interstellar empires. Alliances were forged, wars were fought, and the first nicknames created: Biologicals were called “Squishies” by the Cybers. Cybernetics gained the honored title “Buckethead.”

   Although loads of fun, it became painfully obvious that a hand-moderated game of the scale envisioned by the participants was physically impossible. Fortunately, personal computers had just made their debut. Randy, Al, Bill, and Bill formed a development team. The team formed a company. The company leased a computer and office space to develop Takamo. Randy handled the initial game design; Bill Hayes and Al Edeker drafted the rulebook and marketing materials, and Bill Bunselmeyer programmed the game.

   The game was released commercially in 1983. Players filled out turn sheets, mailed their orders in, the turns received that day were batch loaded, processed overnight, the printouts stuffed in envelopes and mailed back the next day with a fresh turn sheet to fill out.

   Takamo ran as a play-by-mail game for about fifteen years with nearly 10,000 players from across the world. By that time, the original developers had gone on to pursue other interests. 


   After a hiatus of several years, Ritnour picked up the game and with the help of Thom Walla, redeveloped the game as a play-by-email game, which ran for another five years. The last run of Takamo play-by-email turns was in 2005 when a fire destroyed all copies of the the database.

The Backstory

   During the intervening years, Ritnour continued to work on the Takamo game system. Much of what he and others envisioned for the game was not possible given the computer technology at the time. Huge histories and ship designs were drafted and game system changes were written in the hope that he would eventually have the computer resources needed to create the game he envisioned. 

   To help with conversion of the original Takamothe team decided to start up a free to play instance of the original game Takamo in its play-by-email format. They contacted as many former Takamo players as they could and started up the game in 2014. That game is still running and is used as a test bed for the online game. 

The Books

   Beginning in 1982, the game designers, the players, and others have been writing stories and descriptions of people and places in the Takamo realm. Those writings have bee archived into a proprietary wiki that science fiction authors like  AR DeClerk, Shona Husk,  Kerry Nietz and Steve Rzasa have used to write novels and anthologies. Each author calls on an overwhelming base of knowledge to write his or her tale, and while they toil over their works, Randy continues to look for more writers who would like to take up the challenge.

Who will write the next part of the story? Will it be you?

Next Time...Aphelion!


Artwork by David Snodgrass and Tony Schappaugh

Copyright 2018 Kgruppe LLC


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